June 14, 2019 | Maryland Conference on Problem Gambling
Welcome! Here you’ll find the slide deck for the presentation. Questions, comments, or connections? Contact Julie@maccg.org.
The conversation around what is gaming and what is gambling is ever evolving. In this presentation, we’ll cover recent trends such as loot boxes and esports gambling. We’ll also discuss connections between what appears to be problematic gaming behavior and problem gambling behavior. Finally, we will talk about what’s next: what can we as behavioral health providers expect in the near future, and what we can do to address issues in problem gambling.
Assael, S. (2017, January). Skin in the game: Counter-Strike has spawned a wild multibillion-dollar world of online casino gambling; it’s barely regulated and open to any kid who wants in. ESPN. Retrieved from http://www.espn.com/espn/feature/story/_/id/18510975/how-counter-strike-turned-teenager-compulsive-gambler
Carey, B. (2018, July.) Endless gaming may be a bad habit. that doesn’t make it a mental illness. New York Times. Retrieved from https://www.nytimes.com/2018/07/02/health/internet-gaming-addiction.html
Fauth-Büler, M., Mann, K. (2015, Nov.) Neurobiological correlates of internet gaming disorder: Similarities to pathological gambling. Journal of Addictive Behaviors doi: 10.1016/j.addbeh.2015.11.004
Fung, B. (2018, November). U.S. consumer watchdog to investigate video games loot boxes. Washington Post. Retrieved from https://www.washingtonpost.com/technology/2018/11/28/us-consumer-watchdog-investigate-video-game-loot-boxes/?utm_term=.23f7f1e1c00e
Gainsbury, S., Abarbanel, B., & Blaszczynski, A. (2017). Intensity and gambling harms: Exploring breadth of gambling involvement among esports bettors. Gaming Law Review, 21(8), 610-615. https://doi.org/10.1089/glr2.2017.21813
Gainsbury, S., Russell, A., King, D., Delfabbro, P., & Hing, N. (2016). Migration from social casino games to gambling: Motivations and characteristics of gamers who gamble. Computers in Human Behavior, 63, 59-67.
Gainsbury, S. Russell, A., & Hing, N. (2014). an investigation of social casino gaming among land-based and internet gamblers: A comparison of socio-demographic characteristics, gambling and co-morbidities. Computers in Human Behavior, 33, 126–35. doi:10.1016/j.chb.2014.01.031.
Gainsbury, S. M., Hing, N., Delfabbro, P. H., & King, D. L. (2014). A taxonomy of gambling and casino games via social media and online technologies. International Gambling Studies,14, 196–213. https://doi.org/10.1080/14459795.2014.890634
Jacques, C., Fortin-Guichard, D., Bergeron, P., Boudreault, C., Levesque, D., Giroux, I. (2016). Gambling content in Facebook games: A common phenomenon? Computers in Human Behavior, 57, 48-53.
King, D., Delfabbro, P., & Griffiths, M. (2010). The role of structural characteristics in problem video game playing: A review. Cyberpsychology: Journal of Psychosocial Research on Cyberspace, 4, 1. Retrieved from https://cyberpsychology.eu/article/view/4229/3272
Kuss, D.J. & Griffiths, M.D. (2012). Online gaming addiction in children and adolescents: A review of empirical research. Journal of Behavioral Addictions, 1, 3-22. Retrieved from https://doi.org/10.1556/JBA.1.2012.1.1
Petry, N., Rebhein, F., Gentile, D.A. Lemmins, J.S., Rumpf, H.J. (2014). An international consensus for assessing internet gaming disorder using the new DSM-5 approach. http://dx.doi.org/10.1111/add.12457
Rose, I.N. (2006). Gambling and the law: An introduction to the law of internet gambling. UNLV Gaming Research & Review Journal, 10, 1-14.
Throuvala, M., Janikian, M., Griffiths, M., Rennoldson, M., & Kuss, D.(2019, in press). The role of family and personality traits in Internet gaming disorder: A mediation model combining cognitive and attachment perspectives. Journal of Behavioral Addictions. https://doi.org/10.1556/2006.8.2019.05
Wohl, M. J. A., Salmon, M. M., Hollingshead, S. J., & Kim, H. S. (2017). An examination of the relationship between social casino gaming and gambling: The bad, the ugly, and the good. Journal of Gambling Issues, 35, 1–23. https://doi.org/10.4309/jgi.2017.35.11
World Health Organization. (2018). International Classification of Diseases 11th edition (ICD-11). http://www.who.int/features/qa/gaming-disorder/en/
Zendle D, Cairns P (2018) Video game loot boxes are linked to problem gambling: Results of a large-scale survey. PLoS ONE 13(11): e0206767. https://doi.org/10.1371/journal.pone.0206767